Space Kitty

2025-07-29

ToyToy2 is the working title of a retro style top-view platformer game currently being developed for the Game Boy ( Color ).

Originally planned as a direct sequel to ToyToy, the project has evolved into a standalone game, expanding on the mechanics, visual style, and overall design of the original game.

The game features:

  • Classic 8-bit pixelart graphics
  • Custom-built level editor and tools
  • Original chiptune soundtrack

‘Space Kitty’ (working title) is just me messing around with old-school handheld gear, trying to do something cool without losing that retro vibe.

‘Space Kitty’ (working title) is a personal project focused on pushing the creative limits of classic handheld hardware while staying true to its nostalgic charm.

This time, I decided to write the game from scratch, without using any piece of code of my previous projects.

Below are a few screenshots from the current, very early version of the game. I’m testing interactions with enemies on a playground. In the current test build, I’m using temporary DMG graphics borrowed from my another project:

The current status of the project

  • game engine core (memory, ROM, etc) ●●●●○

  • status bar ○○○○○

  • map scroll ●●●●○

  • bg collisions ●●●●●

  • object collsions ●●●●●

  • jump, run, slide, automove ●●●●○

  • enemies ●●●○○

  • events ○○○○○

  • spikes / platforms / traps ●●●○○

  • shooting objects ○○○○○

  • audio ○○○○○

  • level editor ●●●●○

  • levels ○○○○○

  • title screen ○○○○○

  • screen flow ○○○○○

  • gfx ○○○○○

© 2025 Tomasz Slanina. All rights reserved.